Tag: geca
All the articles with the tag "geca".
CSPCC5002. Notes - Machine learning
Updated: 4 hours readThese notes provide a detailed yet concise overview of the topics in Machine Learning as per the syllabus
Mapping of GECA's academic resources
Updated: 5 hours readThis post mean't to index all the links, resources, labs, and notes made for GECA's academics. Here are all the links, categorized subject wise.
CSPC2006/02. Creating Wireframes and Prototypes
Published: 2 hours readTo Understand what wireframes and prototypes are in UI/UX design. To Learn how to create wireframes and prototypes using popular tools. To Gain experience in translating ideas into visual layouts.
CSPC2005/01. Construct and Execute a C Program Showing the Use of Pointer to Structure
Updated: 2 hours readTo understand and demonstrate the use of pointers to structures in C programming by constructing and executing a simple C program. This lab will help students grasp how pointers can be used to reference and manipulate data within structures.
CSPC2006/01. Creating User Research and User Profiles
Updated: 2 hours readTo Learn the fundamentals of user research. To Collect and analyze data to understand user needs. To Create detailed **User Profiles (Personas)** based on your research findings.
CSPCC5001. Binary Search Tree
Updated: 25 min readBinary search trees are data structure that can be used to store data more efficiently - such that it can be searched and retrieved.
CSPCC5002. Machine learning paradigms
Updated: 25 min readLearning Scenarios in Machine Learning - Various approaches to how models learn and are evaluated based on the availability, type, and sequence of training data.
CSPC2005/02. Construct and Execute a C Program Showing the Use of Pointer to Structure
Published: 2 hours readTo understand the concept of self-referential structures in C. To learn how to create and manipulate linked structures. To implement a simple program using a self-referential structure to manage a list of items.